Part 8
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Going back to the second basement of the water shrine you can see the difference that having a see-in-the-dark mole makes. Its not that much, since you can still see perfectly well without it. The differences take a bit to show up.
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While exploring it looks like I missed something, which some of you pointed out:
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For clearing the layer, we release: A squirrel.
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Another statue lair is hidden in a larger hall. They react when theyre in the light. Our prize: a mole.
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With that theres nothing left, we can head past the water shrine and enter another area of floating piers with new sets of mudmen and treants. Were actually just south of the next shrine, and release a dog by clearing the mudmen out.
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A treant lair to the south gives us a shortcut back to the Celestial Palace, so we can skip wandering through the entire area to get back here. While monsters in lairs dont respawn, all the damn fire-breathing lizards come back every time we leave the area.
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Nearby we see the final enemy of the marsh: The Butterflower. Naturally, it releases Butterflies that chase after you and cause minor damage. You just have to swat the butterflies out of the air and make a rush for the butterflower. Wiping out the treants opens up the route to the fire temple, which is
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Our new sword is twice as powerful as our old one which isnt saying much. Its also not what we need to go back to the first area and clear it, although its a step in the right direction.
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Thats as far as we can go in town, so its back to the fire shrine. Weve got new enemies with this new area. These are either Lizardmen or Faders, with the latter doing some kind of trick where they disappear from view but I never caught them at it so its hard to tell the difference. The scorpions are invincible right now, but we can stun them with our new sword.
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We release a dog from the fader lair and a kitchen of some sort? Im hoping for a monkey or something so I can figure that they did all the construction work.
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Next up we have the fireman (brought to you by the maker of the mudman) which can just shoot fire at you. Oddly enough, theyre vulnerable to our fire magic (I think. Its been a bit). Its a pure dash and slash on them.
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Handy. This is proof of what people have been saying in regards to the Medical Herb: it actually does heal you if you already have one in inventory.
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Some chests are actually troll chests, meant to make you think that youre about to get treasure when you in fact arent. This is evil.
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The rest of the inside of the fire shrine is a maze of twisting corridors, filled with monster lairs. It can be hard to figure out what enemies are connected to which layer, so the best practice is usually to kill them all and let GodJesus sort them out. We released yet another squirrel from this lair.
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More faders, appropriately enough releasing another crocodile. At this rate, the squirrels and dogs dont have a chance.
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Members of the Moon Tribe also patrol the hallways. They have the lowest HP out of creatures in the Fire Shrine and come in second in terms of experience. They can float anywhere so theyre not as confined as other enemy types.
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Theyre holding a dog who lives in a graveyard prisoner. Classy, guys.
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The uptick in experience pushes us through another level. Were at maybe the halfway point in this area and weve already put on 3 levels. Its kind of crazy, but makes it seem like getting to a fairly high level will actually be pretty easy.
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Back upstairs through the maze weve got some more firemen holding a mole prisoner, while some nearby moon tribe members are keeping a squirrel hidden.
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Our prize is some new magic, which is a bit more failsafe but costs significantly more gems per use. Im not sure if I really want to use it yet, but it certainly looks pretty.
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Our next step is actually to visit the dreams of a I dont have any easy way to say this. Were going inside the dreams of a stump.
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Going into the stump-birds dream gets us access to the treasure that the dog mentioned earlier, our first armor upgrade. It also lets us cross hot tiles without taking damage, which means it would have been useful a bit earlier.
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Next update: Well, well see wont we?